Search found 50 matches
- Wed Sep 17, 2003 1:32 pm
- Forum: Code suggestions
- Topic: Storage
- Replies: 14
- Views: 68078
I don't see why. Just log in your "mule", drop stuff in a semi-private location, log in your other character, and get the stuff. To me, this all requires very little effort and coding storage containers into the game seems like it would largely be a waste of time that could be better spent elsewhere ...
- Sun Sep 07, 2003 8:30 am
- Forum: Races
- Topic: Not "classes" exactly.
- Replies: 42
- Views: 136382
Just IMHO, but I like that idea, Stars... would make for a much more interactive (and thus interesting) ig/oog system. But, if we were going to implement that sort of thing, it would be awful nice to allow spending practices to unlearn skills. How many practices? Maybe the same value your current ...
- Sun Sep 07, 2003 8:13 am
- Forum: Races
- Topic: Not "classes" exactly.
- Replies: 42
- Views: 136382
- Wed Sep 03, 2003 7:48 am
- Forum: Newsletters
- Topic: September 2, 2003
- Replies: 19
- Views: 30301
- Tue Sep 02, 2003 9:26 pm
- Forum: Newsletters
- Topic: September 2, 2003
- Replies: 19
- Views: 30301
- Sat Aug 23, 2003 7:19 pm
- Forum: Area Building
- Topic: Favorite Mob
- Replies: 22
- Views: 76077
- Wed Aug 20, 2003 9:22 pm
- Forum: Code suggestions
- Topic: Code That I Want (for the mud's benefit, of course...)
- Replies: 29
- Views: 100548
- Thu Aug 07, 2003 10:49 am
- Forum: Code suggestions
- Topic: Code That I Want (for the mud's benefit, of course...)
- Replies: 29
- Views: 100548
I'm a big fan of all three ideas.
I think the magical_resistance idea would have more of an impact if it also had the same % chance of causing damage spells to fail. (Or, perhaps more interestingly, resulting in a randomly-selected % amount the damage of an attack spell is reduced by. The thinking ...
I think the magical_resistance idea would have more of an impact if it also had the same % chance of causing damage spells to fail. (Or, perhaps more interestingly, resulting in a randomly-selected % amount the damage of an attack spell is reduced by. The thinking ...
- Tue Aug 05, 2003 12:20 pm
- Forum: Newsletters
- Topic: July 30, 2003
- Replies: 12
- Views: 22366
- Mon Aug 04, 2003 10:03 pm
- Forum: Code suggestions
- Topic: Barren Realms Stats
- Replies: 10
- Views: 49047
- Mon Aug 04, 2003 6:09 pm
- Forum: Ask Kiri
- Topic: Kiri's Grooming
- Replies: 39
- Views: 54606
- Sun Aug 03, 2003 10:12 pm
- Forum: Newsletters
- Topic: July 30, 2003
- Replies: 12
- Views: 22366
Cord: In the meantime, "purely aesthetic" doesn't seem entirely accurate, given that a good (flying) vehicle will run you 1.5 million... that's a lot of gold for a mort. They'd be a much more worthwhile (utilized?) investment if they would last a bit longer/not melt (or be less expensive, I suppose ...
- Thu Jul 31, 2003 10:53 pm
- Forum: Newsletters
- Topic: July 30, 2003
- Replies: 12
- Views: 22366
- Sun Jul 27, 2003 12:11 pm
- Forum: Area Building
- Topic: Calathar Themes
- Replies: 21
- Views: 79546