Search found 135 matches
- Wed Feb 19, 2020 9:09 am
- Forum: Code suggestions
- Topic: Chutes and ladders
- Replies: 13
- Views: 24301
Re: Chutes and ladders
It just hit me that this can be accomplished already with T-resets, so there’s no need for a “super-pass” mob bit. Just give the mob an invisible !take key, and give him the script to unlock and use the ladder exit. He’s less likely to use the exit when there are players around, so he probably doesn...
- Wed Feb 05, 2020 6:26 am
- Forum: Chit-Chat Room
- Topic: Happy Birthday Scavenger
- Replies: 2
- Views: 13268
Happy Birthday Scavenger
The forum says it's your birthday, so I wanted to say “Happy Birthday” and also thank you again for keeping the server running for all these years. I’ve been enjoying the mud a lot lately after coming back from a hiatus, and it seems like everyone who logs in played back in the day and is happy to s...
- Tue Jan 14, 2020 10:12 am
- Forum: Code suggestions
- Topic: Solutions for the level 11 cliff?
- Replies: 2
- Views: 11352
Re: Solutions for the level 11 cliff?
Just as a starting point, here are some thoughts I had: A mobile vendor in the expert area of the academy could sell “used Calathar guard gear.” It would be unrepairable and already dented, so before a player hits level 20, they will probably be looking for upgrades. He’d sell you 4 armor items: 2 b...
- Tue Jan 14, 2020 9:02 am
- Forum: Code suggestions
- Topic: Drink containers empty when purchased
- Replies: 6
- Views: 13904
Re: Drink containers empty when purchased
It wasn’t a complete loss—after trying to drink from the empty on the floor, I’d drop the full Jell-O shot from my inventory (because I’d think it was empty). Then there would be a full one on the floor, which I would inadvertently drink from later
- Sat Jan 11, 2020 9:42 pm
- Forum: Code suggestions
- Topic: Drink containers empty when purchased
- Replies: 6
- Views: 13904
Re: Drink containers empty when purchased
Just as a postscript: I was dropping my empty jello shots on the floor all over the areas I was in. Then I'd come back into a room with an empty jello shot on the floor and try to drink a full one in my inventory. Instead, I'd attempt to drink from the empty jello shot on floor. What you described w...
- Sat Jan 11, 2020 10:49 am
- Forum: Code suggestions
- Topic: Solutions for the level 11 cliff?
- Replies: 2
- Views: 11352
Solutions for the level 11 cliff?
There's always been a difficulty spike at level 11, but it must have gotten worse with the changes to the combat code that made hitroll and armor class more effective. There's a loss of 85 armor class and 27 hitroll, and I wonder if that now results in a "game-breaking" drop in combat ability. I was...
- Wed Jan 08, 2020 9:53 am
- Forum: Code suggestions
- Topic: Drink containers empty when purchased
- Replies: 6
- Views: 13904
Re: Drink containers empty when purchased
Makes sense, thanks for the explanation.
What controls the intensity of the drunk state? I thought it was liquid type, but I seem to get different results drinking the same liquid but from different containers.
What controls the intensity of the drunk state? I thought it was liquid type, but I seem to get different results drinking the same liquid but from different containers.
- Tue Jan 07, 2020 10:38 am
- Forum: Code suggestions
- Topic: Drink containers empty when purchased
- Replies: 6
- Views: 13904
Drink containers empty when purchased
This isn’t a suggestion but a question:
I’ll buy a large quantity of beverages from a vendor, and as I’m drinking them, I’ll often come across one or two that were already empty. What causes this?
I’ll buy a large quantity of beverages from a vendor, and as I’m drinking them, I’ll often come across one or two that were already empty. What causes this?
- Tue Dec 10, 2019 6:14 am
- Forum: Code suggestions
- Topic: Chutes and ladders
- Replies: 13
- Views: 24301
Re: Chutes and ladders
Yes, this why mobs who use ladders would need the super-pass bit AND the sneak bit. It sounds like the hidden door code is perfect for this, too.
- Mon Dec 09, 2019 12:48 pm
- Forum: Code suggestions
- Topic: Chutes and ladders
- Replies: 13
- Views: 24301
Re: Chutes and ladders
If super-pass mobs didn’t appear with the “translucent” flag, there could also be some applications of super-pass instead of “regular-pass” for controlling mob movement in chutes using doors. By the way, I don’t want to sound like I’m pushing for this change anytime soon. I think I wanted to talk ab...
- Sat Dec 07, 2019 12:56 am
- Forum: Code suggestions
- Topic: Chutes and ladders
- Replies: 13
- Views: 24301
Re: Chutes and ladders
I can see how chutes plus timed mobs would accomplish a lot of what ladders could do. I do still think there are at least 2 benefits that only ladders would have. One is that a chute and ladder setup could have a mob circulating into and out of an area with higher and more variable frequency than a ...
- Fri Dec 06, 2019 11:17 pm
- Forum: Code suggestions
- Topic: Ranged spec
- Replies: 2
- Views: 10395
Re: Ranged spec
Yeah, don’t waste any coding time on it; it’s kind of gimmicky anyway. I imagined it would be some kind of copy/paste of throw and maybe birdseye.
- Fri Dec 06, 2019 10:46 am
- Forum: Code suggestions
- Topic: Chutes and ladders
- Replies: 13
- Views: 24301
Re: Chutes and ladders
I should add, when a mob uses one of these invisible exits, there wouldn’t be an exit message displayed, or it wouldn’t give a direction (“Mob X slinks away.”)
- Thu Dec 05, 2019 4:01 pm
- Forum: Code suggestions
- Topic: Chutes and ladders
- Replies: 13
- Views: 24301
Chutes and ladders
Idea: a room exit that’s only visible to and usable by mobs (Unless this already exists?) Mob chutes control how mobs enter the area, and mob “ladders” could give the option of mobs exiting the area. The basic use would just be to allow mobs back into a chute. Then you have mobs popping in and out o...
- Thu Dec 05, 2019 3:45 pm
- Forum: Code suggestions
- Topic: Ranged spec
- Replies: 2
- Views: 10395
Ranged spec
Would it ever be practical to have a spec which causes an aggro mob to attack players from an adjacent room with a projectile?