Search found 114 matches
- Wed Feb 05, 2003 11:55 pm
- Forum: Code suggestions
- Topic: spec_castillithid
- Replies: 19
- Views: 39734
The latter would probably be three loads of coding, but you'd never need to do mob spell coding again...just tack on any new spells to the end of the array. The first would be nice, in my opinion, and only fair since mobs can be elves and druids. Plus, I think DB said he had preliminary work done on...
- Wed Feb 05, 2003 11:53 pm
- Forum: Code suggestions
- Topic: additional affects of flaming items
- Replies: 23
- Views: 21430
- Wed Feb 05, 2003 9:54 pm
- Forum: Code suggestions
- Topic: spec_castillithid
- Replies: 19
- Views: 39734
spec_castillithid
I remember asking about this on the last forum, but don't remember the conclusion...what was the decision on mobs casting as illithids? I'd love to have the ability to add in psyonic monsters, and illithid spells are just so fitting for the icky slimy tentacled goobies that go bump in the night. 'Si...
...Elves are only slightly more powerful now than they once were... I wouldn't call doing almost three times damage slight. Also, I use a LOT of my spells. Still in the list: Acid blast- When I'm at full health, much more regular damage than FB. Fireball- High damage potential, better than AB when ...
Stars, go back in time six to twelve months, play an elf, and THEN come back and say we're not powerful enough after flaming. Elves right now are tiny gods! Leave them be. At level 30, mana is no longer a problem, and indeed at 40, I started running out of hit points before I could dump my whole man...
- Tue Feb 04, 2003 3:23 pm
- Forum: Code suggestions
- Topic: additional affects of flaming items
- Replies: 23
- Views: 21430
Stars, while I see merit in your idea, think of game balance! The current flaming I agree with; it was needed. At 26 to 30 I had to level off of easy kills. Taking on a perfect match 40% of the time involved fleeing at least once (if you think I'm exagerating ask Leiland or Paladinkain if he's still...
Saves
Exactly how much does a point of "save vs ..." give you? I know it's a chance the gods will protect you from a spell, but is 1 point equal to 1 percent, or is it some other bit of math?
- Sat Jan 25, 2003 10:15 pm
- Forum: Area Building
- Topic: Continents
- Replies: 21
- Views: 41409
Point
Well, the first thing I'd like to state is that I rather dislike move triggers in gereral, mostly because I've been passed up on multiple occasions by characters in what I like to call "bot mode", an affliction sadly common near, say, the thieves' forest. However, I accept them as an evil I can do n...
- Sat Jan 25, 2003 9:42 pm
- Forum: Area Building
- Topic: Continents
- Replies: 21
- Views: 41409
Continents
The main argument against continents, if I remember corretly, was the potential loss of community involved in having a single recall. However, I'd like to premptivly urge against such thought. In my experience, there is a larger sense of community and communication through the chat channel, shout ch...