Search found 426 matches
- Mon Mar 24, 2003 4:08 am
- Forum: Newsletters
- Topic: March 18, 2003
- Replies: 6
- Views: 6920
Gilvain: I heard a *rumor* that the max ac is -350, I suggest boosting it As Dive said, -301. The point is that our entire combat system is designed around there being a very limited number of levels (35 for fighting) and this was enforced through caps inside the combat system. Therefore, it doesn'...
In response to 7. (Why haven't we found other people in space, yet?) there's actually a famous paradox stated by Enrico Fermi (a theoretical astrologer or physicist, I believe) regarding that. It reads: "If they existed, they would be here." (The paradox obviously being that if they don't exist, why...
- Mon Mar 24, 2003 12:13 am
- Forum: Area Building
- Topic: Azeroth
- Replies: 20
- Views: 40948
- Mon Mar 24, 2003 12:11 am
- Forum: Area Building
- Topic: AI
- Replies: 3
- Views: 15652
I'm quite sure that iron monk and sanc do not stack, at least on PC's. Since I believe that mobs use the same affect bits as PC's do to determine what things to consider during combat (and other times), and iron monk and sanc do use the same affect bit (sanctuary, specifically), I'm fairly sure that...
- Mon Mar 24, 2003 12:07 am
- Forum: Races
- Topic: New Dwarf SLIST proposal
- Replies: 35
- Views: 63542
It would be kinda neat to only be trainable until you're x many levels bigger than a certain aggro mob when it no longer attacks. If I'm right, he's saying that it'd be neat to be able to only train at a mob once it's no longer aggro to you, i.e. when you would then no longer have to worry about dy...
I generally used ales from the barkeep in calathar - if you're drinking them constantly, it keeps you full/unthirsty as well as pretty drunk. But it is a good point, Disaster. On the same lines, if you're poisoned or plagued (or any other long-term affect that damages you), it's obviously going to s...
- Sun Mar 09, 2003 11:39 am
- Forum: Player Creations
- Topic: My artwork
- Replies: 10
- Views: 22608
- Sat Mar 08, 2003 2:57 am
- Forum: Ask Kiri
- Topic: Armor damage
- Replies: 3
- Views: 4686
I'm fairly sure that it's not really... resisted... it's that how armor gets damaged is a function of the armor's level vs. the amount of damage done. As your armor becomes higher level, it requires more and more damage (from a single blow) to permanently damage it. I smash armor with every hit, no ...
- Sat Mar 08, 2003 2:46 am
- Forum: Player Creations
- Topic: My artwork
- Replies: 10
- Views: 22608
I suppose technically, if you're a hero or under level 11, you can do your regen-ing at a healer, who will then occasionally heal you to speed up your heal time. That would help you heal faster, on average - assuming the time you spend getting to a healer and back isn't more than the time to regen f...
- Thu Mar 06, 2003 11:55 pm
- Forum: Ask Kiri
- Topic: Hours played?
- Replies: 20
- Views: 15397
- Thu Mar 06, 2003 11:49 pm
- Forum: Player Creations
- Topic: My artwork
- Replies: 10
- Views: 22608
- Thu Mar 06, 2003 2:17 am
- Forum: Races
- Topic: New Dwarf SLIST proposal
- Replies: 35
- Views: 63542
I'll be danged... it's probably not that I was misinformed, but that I was trying to apply knowledge that didn't actually relate to the discussion to it (i.e. the explanation you gave me from a while back on how an individual hit is determined "hit" or not). Given this information, I believe I now h...
I posted what all the attributes do here, both for at level affects and in-game affects.
Having a high con, resting/sleeping and drunkenness are, I believe, the only factors in hp regeneration.
Having a high con, resting/sleeping and drunkenness are, I believe, the only factors in hp regeneration.