Two quick comments:
Stacking buffs are an excellent suggestion, and I'll figure out how to balance them so that they can work.
The elemental shield will have to wait until I can get to implementing damage types, which is a large-scale backend update, and a long ways off, atm.
Search found 427 matches
- Fri Jan 13, 2012 11:28 am
- Forum: Code suggestions
- Topic: Spell ideas
- Replies: 1
- Views: 18601
- Tue Jan 10, 2012 12:14 pm
- Forum: Area Building
- Topic: How do I write an area?
- Replies: 10
- Views: 53233
- Mon Jan 09, 2012 12:11 pm
- Forum: Code suggestions
- Topic: the effect of level difference in combat
- Replies: 1
- Views: 18684
A number of things are still level-adjusted. You hit on the major ones of these in save vs. spell and save vs. attribute. Also, of course most spell damage is level adjusted. The amount of damage mobs deal is based in part on their level.
The rest of combat is solely indirectly that level affects ...
The rest of combat is solely indirectly that level affects ...
- Sun Jan 08, 2012 12:38 pm
- Forum: Code suggestions
- Topic: increase damage from dispel evil
- Replies: 1
- Views: 18857
- Fri Jan 06, 2012 1:07 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133801
Several related changes to the hide skill went in:
Removed code that automatically unhid players from several locations.
Adjusted visibility checks to allow hidden mobs/PCs to occasionally be seen without magical aid.
Added notifications when performed actions cause a character to lose hide.
Changed ...
Removed code that automatically unhid players from several locations.
Adjusted visibility checks to allow hidden mobs/PCs to occasionally be seen without magical aid.
Added notifications when performed actions cause a character to lose hide.
Changed ...
- Fri Jan 06, 2012 8:53 am
- Forum: Code suggestions
- Topic: armor class
- Replies: 4
- Views: 24096
Parry and dodge are solely dependant on your practice percentage. Dexterity has never affected them (although hitroll and level used to). There is only one adjustment to that base number in the code - this occurs when the victim cannot see their attacker. Obviously, that case reduces your chances to ...
- Mon Jan 02, 2012 10:18 am
- Forum: Code suggestions
- Topic: armor class
- Replies: 4
- Views: 24096
- Mon Jan 02, 2012 10:15 am
- Forum: Chit-Chat Room
- Topic: hey guys
- Replies: 1
- Views: 20202
- Wed Dec 07, 2011 10:52 am
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133801
- Sun Sep 25, 2011 10:15 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133801
- Wed Jul 13, 2011 6:16 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133801
- Tue May 03, 2011 1:30 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133801
- Thu Jan 20, 2011 7:08 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133801
- Sat Jan 01, 2011 10:24 am
- Forum: Ask Kiri
- Topic: What's changed? (in a positive way)
- Replies: 1
- Views: 29152
- Sat Dec 11, 2010 10:35 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133801