This is going to be a very long post, especially considering that I don't honestly have an opinion one way or the other on the central issue of this topic, which is whether or not flaming items should help on spells that don't do damage. I can see both sides of that, though it is actually more difficult technically than it might sound.
However, Stars is clearly quite fond of spellcasters in general and elves in particular, and has written a number of things upon which I'd like to have a chance to comment. Stars, I swear I'm not trying to single you out! You're just the one saying the strongest stuff around here these days.
Stars wrote:My elves have never missed 1millionzillion times in a row, of course, but they fail far too often. I often miss many(5 or more) times in a row against perfect matches. My spell % is at max, and wisdom is at 22. This should NEVER happen! . . . 50% against perfect matches is just wrong!!!
I don't know if it's right, wrong, or indifferent, but it's been 50% against perfect matches forever. The formula, as far as I know, has never been changed. Missing five in a row at 50% is a one in thirty-two chance, but there are other reasons why spells might fail (backfire, loss of concentration) that increase that a fair bit. It's not unheard of, to say the least. Your spell percentage and wisdom do not affect your victim's saving throw. In fact, there is currently NO mechanism for resisting your opponent's saving throw. Except for your level, the victim's saving throw is based solely on the victim's stats. Again, I don't claim to know whether that's right, wrong, or indifferent, but it's the way it's always been done.
Stars wrote:Yes, druid spells can be found in other forms accessible to all races. What is your point, exactly? Many elf spells can be found in scroll form or wands and staves. My point was that druids do not have to go anywhere to use these awesome spells. They can cast healing spells during combat!
Druid advantages are, by and large, ones of convenience rather than actual power. They don't have to run around for sanc, they don't have to run around for healing, and they don't have to run around for mobs. However, every other race can, with a little work, replace every single one of their advantages. This is not true for ANY other race, short of storing up 500 fireball scrolls from Shudde-M'ell. It's true that only druids can really heal during combat. However, that's rarely a very smart thing to do when you're playing solo. It's almost always better to flee and then heal; getting killed because your heal spell backfired and the battle lag kept your wimpy from kicking in is one of life's harder to appreciate ironies.
Stars wrote:I am bemoaning the imbalance that separates elves from all other races.
Most people I talk to do not see the imbalance that you do, or at least not to the same degree. Elves are a difficult balance; teleport gives them a huge advantage when it comes to collecting supplies like sanctuary and heal. This, combined with the fact that they can do quite serious damage to mobs far above their level, lends itself to gaining experience in large chunks. Their enhancing costs are greater than non-spellcasters, but teleport makes it easier for them to make money than other spellcasters.
Stars wrote:They can miss blindness 1millionzillion times in a row, using up most of their mana, but at least they will eventually blind that darn thing before losing most of their hp in the process.
Stars is exaggerating here to make a point, but for all those young and impressionable mudders out there, using up a lot of mana casting blindness until it succeeds is an extraordinarily bad tactic. It's generally a better idea to cast blindness once, then move on immediately whether it succeeds or fails to spells that do damage.
Stars wrote:A solution MUST be found for the benefit of the game.
Again, I'm not convinced the situation with elves is that bad. We will probably get around to completely retooling elves at some point (granted, that point might be 2013, but still), and I think that will probably be the time for really radical ideas to rebalance them.
That said, the idea originally put forth here isn't all that radical, and certainly merits some consideration. It is somewhat difficult because there is no current mechanism for resisting an opponent's saving throw, but that's not necessarily a reason to disregard it.