
Considerations for Illithids
Being Psionicists, illithids are perhaps the most exotic race in BR.
Illithids have, just as all spellcasters, little in the way of melee skills.
Spellwise they fit in nicely between the mainly offensive elf, and the
purely supportive druid, although most of their non-combat spells can only
be cast on themselves. Their most remarkable attribute lies in their vast
array of protective spells.
A fully screened illithid is the ultimate tank, being almost impervious to
harm. Almost. Their lack of good offensive spells and skills neatly
compensates for this virtual invulnerability, letting an awful lot of damage
slip through in little bits while the opponent is slowly worn down.
Weapons policy: Same as elves, bonuses! Get your offensive spells effective
and scrape as much damage out of them as you can!
Armor policy: Armor class! Illithids will almost always be found right where
the blows land, they need every point of armor they can get together.
bonuses are nice, but all must go for that one extra point of armor!
Grouping considerations: Illithids serve a simple purpose in groups. get in
front of everyone and block those blows while the rest does the damage. As
such they are best grouped with a dwarf or avian (rescue if nessesary and
good damage) and a druid (extra healing and even more protection!). They
won't do
too well with just another druid or another ill, but will combine quite well
with any other combination, except maybe kender who will not benefit from
the ill's tanking capabilities if they use their backstab skill. Basically,
Ill's provide the stopping power, they mostly need a good damage producer to
get in business.
Most prominent weakness: Ill's have a great lack of good offensive
capabilities, making them vulnerable to a tactic of gradual attrition.
Illithids are rather unorthodox in that, unlike other spellcasters, they
fling their spells from the FRONT of the formation, rather than the back.
After they are fully spelled up, little can get past their tremendous
defences and combined with a heavy hitter this makes for a killer
combination. Because of their deliberately reduced damage output, illithids
are poorly understood and therefore rarely played. I hope this overview sets
some misconceptions right.
If you manage to get an illithid or the group it is in to deal some damage,
it is practically unbeatable!