ALANDRA  Brind While 
      playing on Barren Realms I ran into a city called Alandra and would 
      recommend that every player visit it, if for nothing else, to witness the 
      strangeness of it all. This once magnificent city is openly apparent in 
      it's last stages of decay. Everywhere the stench of death lingers, from 
      it's alleys and by-ways crawling with drug addicts and prostitutes. The 
      Rank and Command of Alandra's Military Might is all but gone save for the 
      occasional appearance of a 'Tired Guard'. It is quite clear there is 
      little if any, of a middle-class existence, although shop-keepers appear 
      to be robust and healthy, while all else including housing seems to be 
      rotting away around them. Animals that once were pets, roam the streets in 
      search of food and a caring hand. Perhaps this decadence is due to the 
      Great Force of Evil that exudes itself from Alandra's Temple located in 
      the city's extreme northern section. There is magic available here for 
      those that know where to look as well as a healing item of sorts. Beware 
      of what hides in the smallest of shadows in this decaying city. One would 
      be advised to take care where drug addicts, prostitutes and vagabonds 
      fight not only famine and disease, but each other to feed upon dead men's 
      flesh, while somewhere from an alley a vendor's voice echo's in the air, 
      "Tacos, get your fresh Tacos!!" Makes one wonder what they are really made 
      of.  | 
  
    ANTHARIA  Arion At the 
      bottom of Crystalmir Lake lies the majestic city of Antharia. This jewel 
      of the sea is different from other cities since it is entirely underwater. 
      Even though noble adventurers need to worry about breathing, it is 
      definitely worth your time to visit and explore. Suretin, the healer, can 
      tell you many tales of past wars and battles with the elements as well as 
      heal your wounds. The ever-vigilant Antharian knights patrol the streets 
      to protect the innocent. There are several shops of interest and you can 
      take a scenic stroll around Temple Circle. One of the most scenic sights 
      in Antharia is Kael's Bridge, which connects Temple Circle with the 
      business district. There are also plans for a zoo to be built in the 
      northeastern corner. Like most cities, Antharia has its merchants. The 
      weaponsmith, unfortunately, does not make any weapons; instead, he merely 
      trades in them. However, the armorer sells turtle shells which make good 
      body armor for adventurers around level 16. Of important note a magic shop 
      sells a couple types of shells that have magical spells and a scroll that 
      is a must buy since it contains an `enchantment' spell usable by lower 
      level warriors. If you are the less scrupulous adventurer, the knights can 
      be found wearing swimfins and armor. They wield tridents and nets, which I 
      thought was pretty cool. Some of the higher ranking knights also possess a 
      special ring that enables flight. Why they have them underwater, I cannot 
      say. So, if you have some extra time and are between the levels of 9 and 
      42, take a swim to the bottom of Crystalmir Lake and visit the majestic 
      city of Antharia. You won't regret it. (Also keep in mind, this is a great 
      place for heroes to stage quests!)  | 
  
    ARABIAN 
      NIGHTS Divebomb A vast, difficult to access land awaits the 
      true adventurer. The land of the Arabian Nights is laden with difficult 
      enemies, but the successful fighter will reap the great rewards. All the 
      mobs from those childhood stories roam the deserts and palaces of the 
      Arabian Nights. If a traveller manages to get past the first door, they 
      will be confronted by the fearsome brass dragon. He holds a powerful 
      scroll for the wounded traveller as well as the key to the door. After 
      meandering through the desert for awhile you may come across a palace or 
      two. Scheherazade sits near the entrance to one with the captivated King 
      Shahryar. She's a toughie, but her powerful book has ten charges of fun 
      for the looter. Wander a little farther in and you are bound to come 
      across a few nasties like the Magician and Thief. The thief has a prize 
      you could run back and show your friends in Calathar - at least it's proof 
      you made it there and back alive! For those high level players, seek out 
      Aladdin and the princess. If you manage to get past them, why not take on 
      Ali's mom, too? After you've finished them off, why not walk around the 
      marketplace a bit. There's a couple servants flying around - hmmm, wonder 
      how they do that. Even Sinbad's there, turban and all, ready to take his 
      voyages again. You can participate in his adventures your self. Maybe, 
      you'll even find a cool feather somewhere. The Arabian Nights is a 
      beautifully designed area with fabulous descriptions as well as 
      challenging mobs. Even if you don't want to fight, at least take a walk 
      through the land. But careful! That desert gets hot! | 
  
    ARACHNOS Aslan Spiders! 
      ACK!! Spiders EVERYWHERE! Bring your bug spray if you go here Also, bring 
      things for those spider bites, then can affect you. While exploring this 
      area, it brought back some vague memories of visiting it at a much lower 
      level. Some people are scared away because of the poison, but that doesn't 
      keep some people away. One hitpoint per tick isn't very much. Other than 
      the poison, this is a great area to level in. Tons of mobs, and some items 
      that are pretty useful. Be careful while exploring this area, there are 
      aggros that may be deadly. There are also slaves wandering around, working 
      endlessly. The slaves who don't do everything they're told are eaten. Of 
      course, you can go there with your weapon and kill everything. Have fun 
      while doing that, and gain levels! Also, there is a potion that will cure 
      your poison and some hp at the same time. I suggest looking for 
    it! | 
  
    ASSAULT ON CALATHAR 
       Derek One day, when I had just entered the Realms a idea came 
      to mind...I wanted a change.. I wanted to explore an unknown area of the 
      Realms. So I cast some useful spells on me and started travelling with the 
      Buddha's help. The first place Buddha transported me to was in a strange 
      city hidden somewhere in the realms. I had never been there before so I 
      decided to stay a while and explore it. In this city there were a lot of 
      orcs, no other race to be seen except those kept as prisoners by the orcs 
      in their dungeon...I was surprised to find all the facilities of a good 
      city. I found a weaponsmith, a guildmaster, a healer, a grocer and some 
      other shop. All the shopkeepers were of the forgotten race of the orc. I 
      went through the city and after a few minutes, I saw two big orc's 
      guarding a door. So I entered the building and realize that I'm in the 
      orc's keep. I met a huge orc: The orc's commander. He welcomed me and 
      invited me to sit down for a little with a glass of wine. We talked about 
      almost everything and I got some interesting information. I heard that the 
      city is ruled by a strong orc. The Mighty General Murdoc Legbreaker. 
      Nobody had seen him but regularly his champion comes to the commander's 
      throne to give some order to the commander. The General was supposed to be 
      one of the strongest orcs in the Realms and he was rumored to have earned 
      a awesome treasure hidden on the city...But nobody has found it... 
     | 
  
    ASTRAL 
      PLANE Divebomb Ahh, the power of flight: Held by all, but 
      mastered by few. For those who have practiced the great skill of 
      aerodynamics a challenge awaits you. Rising high above the city of 
      Calathar, the Astral Plane holds the mightiest of Demons and harnesses 
      power beyond all imagination. Wandering aimlessly through the endless 
      maze, you will encounter Ghosts, evil hunters, and even your worst 
      Nightmares. Beware! Many of these dark creatures roam here seeking revenge 
      for their banishment to this endless maze. Many will not think twice 
      before attack the likes of you. ‘Tis rumored there is a weapon that 
      increases the wielder’s dexterity by massive amounts, a useful tool for 
      those nimble thieves and humans. If you are lucky enough to find the end 
      of the maze, through the mist lies the Queen of the Astral Plane. The 
      mighty Lich Queen, bearer of the sacred flail and black pentagram. Her 
      unholy magic enables her to defeat even the greatest player, whose flesh 
      she will hungrily feed on. Beware the wrath of the Queen and her 
      minions. | 
  
    THE BARREN REALMS 
      MUSEUM Race There are many attractions to see during your 
      visit to Barren Realms. One of which is the amazing action-packed Barren 
      Realm Museum. Tickets are available at Brandi in Perelendra. Once you have 
      entered the museum you have a choice to go eastward to the Egyptian 
      section, with kings’ pyramids and mummies galore! Visit the historical 
      Mediterranean, with the Temple of Baal and the Merchant’s corner. Cross 
      the Mediterranean sea into a cave and come find Fred Flintstone and 
      Family. Yet another section in that area is Holy Byblos, Teacher and 
      citizens of Byblos are learned in the Bible’s teachings and they are 
      fluent inscriptures and readings. A market also resides in Byblos where 
      there are many things to buy. Walking westward of the entrance you will 
      arrive at the museum promenade, leading to the hall of the Dinosaurs. 
      There are many halls within the dinosaur realm. The hall of Avians, and 
      Theropods. South of the promenade is the planetarium. Go on a moon walk 
      and kill Neil Armstrong and Captain EO. Go see Carl Sagan on the voyager 
      satellite. The Museum is for all who with to visit. Come have a good 
      leveling time at the Museum and bring your friends! | 
  
    BODDY 
      MANOR Bluewing Tales of mystery and terror can be found on 
      BR. South and west of the city are crim . . . . people that live in a 
      manor. Walking there I met Wadsworth the butler, asking if I had an 
      appointment with Mr. Boddy. I bluffed and said yes. Looking around I found 
      Mr. Boddy himself on the croquet field, DEAD! Who dunnit? Taking the 
      mystery upon myself I tried to look for clues. I found a fountain, but 
      nothing there. I questioned guests like Mr. Green, Colonel Custard and 
      Madame Scarlet but none knew who dunnit. In the library I stumbled on a 
      secret hallway, using it I found some interesting clues. I won't tell you 
      more or Sgt. Grey might think I'm a suspect! | 
  
    CAGE AND AQUARIUM 
       Baltar South of the gnome village and across a river you will 
      find the entrance to a VERY odd underground city. Beware, for once you 
      enter you cannot return. The Cage and Aquarium is an area full of strange 
      creatures and items, with lots of variety. Fans of the musical group They 
      Might Be Giants will spot an awful lot of in-jokes here... If you're 
      looking for equipment, this is the spot. There is something to raise just 
      about any stat you care to mention...strength, hitroll, mana, you name it. 
      Invisible mobs and items abound, and there are also a few hidden mobs, at 
      least one of which contains an excellent armor item...but never fear, 
      there are also at least two mobs which carry items which will help you 
      detect the hidden mobs. Take heed, though...many of the items you will 
      encounter are cursed, so be careful wearing them! It will probably take 
      you a while to explore the town, since there are so many nooks and 
      crannies to investigate, and you will discover that a lot of keys don't 
      look anything like keys. On the West End of town is a peculiar statue, 
      which will make you fly! Below the statue you will find a mighty ocean, 
      with more strange creatures, an island with more useful equipment 
      (including a light that you might find useful for when you gain a level), 
      and maybe even the lost city of Atlantis! You need to bring your sense of 
      humor with you, and beware of high-level mobs, but if you take the time to 
      explore thoroughly you certainly won't get bored. Make sure you read all 
      the descriptions...there are lots of little details worth noticing. (For 
      example, read the guest book in the hotel.)  | 
  
    CAMELOT  Kytar Well met 
      friends, I have a tale to tell of a beautiful land, ruled by a true king, 
      who holds honor above all. In this land the wary and observant traveler 
      can find many knights who will forcefully test your skill in battle, and 
      reward you well with valuable items if you pass their tests, but these 
      things may be gained only through a duel to the death, and some do not 
      fall on the field of honor with ease. Some have told of returning from 
      this land with powerful protective equipment that served them well through 
      many later battles, and some told of having found information concerning a 
      trailpack which when given in battle by it's owner, can regenerate some 
      items the adventuring type can use. This land is called Camelot, ruled by 
      King Arthur himself, and guarded by a ferocious knight at the one pass 
      that gives entrance to this magical land of lore. The true explorer may 
      find this land far to the west of Calathar, but travel not this path 
      without true strength and skill, or you may be one of the many who have 
      not returned.  | 
  
    CANDYLAND Race A place for all 
      levels! For people going there for the first time, I recommend starting 
      with the plumpatrolls, tasty little sweet things that bite back on your 
      teeth. If that is too easy there are the gumdrops and mints. These sub 
      areas are for all low levels. For the higher levels you must cross the 
      great rainbow bridge. East of the rainbow bridge you will find Grandma 
      Nuts' house. You will find many crunchy tasty nuts to crack open. Also 
      east of the bridge is one of the stickiest places on the mud! You will see 
      the lollipops as they run quickly to see you and stick to you. far north 
      and east of the bridge will be the ice cream sea. Submarines and ice cream 
      cones , the yummiest part in my opinion. To the west there is yet another 
      sticky situation to run in to. Sticky pools of Molasses are west and you 
      may wish to be careful they are very high and aggressive. Alas the moment 
      you have been waiting for, you look up at a large castle as it towers over 
      you. You see an almond joy bar walk by looking big. Entering the castle 
      you see, reincarnated mobs: Plumpy, from the plumpatrolls, Jolly the 
      Gumdrop, Mr. Mint, Grandma Nut, Princess Lolly, Queen Frostine, Gloppy. 
      You are amazed as you see this incredible thing done. Eventually you kill 
      them all one by one, and you arrive at the last chamber in the castle. You 
      hear nuts, sweets, crunching noises, the room itself is killing you. Then 
      you see him... King Kandy a level 51 mob and extremely equipped. He is the 
      hardest mob to kill in Candyland and you must take extreme caution in 
      killing him. Candy land provides the biggest variety of mobs around I 
      definitely hope it is easy enough to find for you. Beware the M&m’s 
      and nerds that roam around the entire area. Good luck and happy 
      leveling. | 
  
    CASINO Masterin Well 
      guys and gals, this is a place that you will enjoy tremendously. Well 
      let's see the Casino is a pretty well proportioned area full of games and 
      fun pastimes. There is an automated teller there, but I wouldn't spend all 
      the money in your account, being poor is not a good feeling. Well we have 
      Slot machines and Barmaids - which by the way are pretty good looking! To 
      play the slot machines you have to type $play slot. Now they cost good 
      money so don't spend it all in one place. They usually cost 1k, but stay 
      away from the 10 thousand coins one, it could get hairy. Its all 
      greediness, so don't be greedy! and if you are, then don't cry when you do 
      lose some money. Ill tell you one thing, chances are you will come out a 
      winner, because in Barren Realms. You are always a winner.  | 
  
  
    CASTLE IN THE CLOUDS 
       Ralph Far above the trees of Yggdrasil is the enchanted Castle 
      in the Clouds. Take the grand tour of the Castle with the tour Guild or 
      find your own way. Visit the Famous dancing sword or taunt deaf librarian. 
      Flirt with the Swedish maid and watch the cook hack up some steaks (don't 
      ask too many questions because he has a huge temper and an even bigger 
      cleaver!!) Everyone is happy here except for the mice who can't seen to 
      find a scrap of bread because of the constant cleaning of the servants. 
      For those with expensive taste visit Franc and get a bottle of '66 
      Chablis. The castles Great service has attracted some of the most famous 
      people in the realms, Rapunzel and Sleeping Beauty have both been know to 
      frequent this fine establishment. I was told that they both have a private 
      tower on the upper level of Castle. Maybe if you ask nicely you can get an 
      autograph? You may not see them personally because of a troop of tough 
      guards that keep the peace.  | 
  
    THE CHAPEL CATACOMBS 
       Amystery Below the innocent-looking chapel lies a grimy 
      catacomb. The inner tombs have many mazelike random passages which can 
      confuse you, and if you are not careful, you will end up taking the short 
      way to hell or meeting the inhabitants of the tombs of the undead. Stone 
      walls, musty air ... the earth seems to moan softly. | 
  
    CIQUALA'S LAIR 
       Reykjavik I had been told many stories of the lich Ciquala and 
      her treasure which was hidden somewhere beneath the gnome village. I was 
      told never to look for it because of the dangers that lurked below, but 
      despite all warnings, I set forth to get my hands on the fortune. It was 
      in a fortress that I found a trapdoor. This I found hidden in the mess 
      hall. A guard stood there glaring at me. As I started down, his expression 
      spelled out certain death for all that entered. I was immediately greeted 
      by foes. An angry guard and a gigantic metallic...beast...soon had a shot 
      at me too! I ran for the exit and slipped into a tunnel with a falling 
      ceiling!! Climbing over rotting bodies of adventurers I made it into a 
      storage room. I had to fight off a vampire lich to find an interesting map 
      room where I was certain to find a map of the lair...but every one I 
      looked at burst into flames!! Of course, if I HAD the map I wouldn't have 
      stumbled into the guards and strange creatures at each wrong turn. I had 
      been rather unlucky in my choices, for I ran into a grinning torturer lich 
      who wanted me to try his iron maiden, and a laboratory assistant who 
      wanted ME to be his next science experiment along with the creatures in 
      the surrounding rooms. Just a few minutes ago, I ran into the lich 
      Ciquala's pet dragon that almost tore me to shreds seeking to protect 
      Ciquala!! I am severely battered head to toe...but I know Ciquala is just 
      ahead by now...and I want her head...and that hidden treasure too... I am 
      writing this letter in the hope that somehow it will get to you all in 
      case I don't make it. If I don't, perhaps someone at level 40+ can do 
      better than I - and make sure you land one hard blow... just for me... 
       | 
  
    THE CIRCUS  Roshi Come 
      one, come all, to the Greatest Show on Earth. Step right this way ladies 
      and gentlemen, see the bearded lady, see the strongest man alive. We have 
      midgets! We have the master of Illusions. Step inside the Bigtop, Watch 
      the lion tamers tame the most ferocious animals on earth. Watch as the 
      tightrope walkers defy death. See the Clowns frolick merrily. Step in and 
      see the wild animals. We have it all Ladies and Gentlemen, and all it will 
      cost you is a measly few gold coins...This area is a must for the newer 
      adventurer, well written and fun to visit it has many of the things that 
      you will need to make adventuring easier, be sure to check this place out. 
      Go behind the scenes, check out the greedy circus owner, rake in the 
      dough.. but be careful, please don't feed the lions.....be sure to check 
      this place out carefully, as it yields it's secrets only to the most 
      thorough.  | 
  
    CITY 
      DUMP Healint When I was much younger wanting to see all of 
      Calathar, I started out and wound up in the city dump. I went under and 
      ran into all kinds of slimy creatures, first I ran into a creature called 
      Lemur Blob and after dispatching it, a bat came flying at me. After 
      killing the bat and roaming around, I ran into some snakes and maggots. 
      They made my skin crawl, then I went into this room with this weird 
      creature called the Basilisk, he was tougher to kill. Then in crawled a 
      mud monster and took me awhile but I killed him and limped my way back to 
      the temple to rest.  | 
  
    CLIFFS OF 
      INSANITY Amystery The Cliffs of Insanity are caught in the 
      middle of a power struggle between the surrounding kingdom's forces of 
      good and evil. The evil forces, led by the evil Prince Humperdink, seek to 
      capture the Princess Buttercup and make her their queen, making Prince 
      Humperdink ruler over the land. The force of good in the kingdom is a lone 
      warrior, long gone, and very mysterious, who seeks the Princess's hand 
      himself, and to overthrow the evil Humperdink. There are many other 
      characters and plots which have not been mentioned, but can be found by 
      viewing the basis of this area, a movie called "The Princess 
    Bride". | 
  
    CLOCK 
      TOWER Jasserande Near the bartender, there lies an entrance 
      to a mysterious place. Going down, you realize there are no exits back to 
      the city. Sentinels guard the entrance to a tower and as you enter, you 
      notice a bubbling noise. Entering a watery haven where little puddles 
      swirl around your feet and water drops bounce off your nose, but beware 
      the angry stones, they will catch you unaware. Finding a spiral staircase, 
      you walk up to find a musty library where the books are alive and roam 
      around the place. Hidden economics of the level will rob you blind. Secret 
      rooms therein where pseudo-treasures await you, forewarn that books on 
      death do not look kindly on travellers. Walking around in a daze, I spy 
      another staircase and proceed up. What a sight that beholds me: a garden 
      of paradise, a garden of time where tressway and prickly bushes taunt me. 
      Stumbling through the garden, I came upon a maze conjured by the ancients. 
      Befuddled, I attempt to find my way back only to see another staircase 
      leading upwards. Do I dare to go up? Gingerly, I moved my way up to find 
      myself in the hall of immortals where specters wander aimlessly around and 
      the demons of the past guard the entrance to the keeper of the hourglass, 
      when you have conquered your past, only then can you face your future. At 
      the pinnacle of the tower lies a window that oversees the very sands of 
      time and there, you would have reach your destiny. | 
  
    CLOCK TOWER 
      (AGAIN) Jasserande The Clock Tower begins 2e,S and then 
      down from recall. This is an excellent area to gain xps rather quickly. 
      After you open both gates you will find yourself surrounded by Pillars. 
      Waterdrops, puddles, and pools are scattered abundantly throughout this 
      first level. But BE CAREFUL, an Angry Stone also lurks. This Stone moves 
      rather quickly around and doesn’t stay put in one place for too long so 
      SCAN SCAN SCAN. And typing WHERE STONE wouldn't hurt either! The Stone is 
      responsible for numerous deaths to those unaware of his presence. After 
      your xps begins to decline, travel to the middle of the Pillars where you 
      will see a Spiral Staircase. Traveling up with bring you to the Library, 
      which is filled with BOOKS and more BOOKS. As do the puddles, pools and 
      waterdrops the books will also assist so be wary if there are a large 
      number in one room. There is also a sneaky little thief in the Library who 
      likes to take your gold as well as anyone else who was there before you. 
      Kill this Book-thief and he will truly be Economical! Off to the next 
      level, at either staircase to the north or south will lead you to the3rd 
      level of the Clock Tower. Gnarled trees, Maples, Oaks and prickly bushes 
      are scattered around this area. The bushes are the best to start out with, 
      but be aware again as all will assist. As you get stronger (or braver) 
      move along to the gnarled trees, then oaks and finally maples. There isn't 
      a lot of valuable equipment in the Clock Tower but you may enjoy the Cloak 
      of Poetry. Again xps is abundant here so happy Hunting and if it’s your 
      first time here, bring a friend! It may prove valuable. | 
  
    CORMYR  Derrydale While 
      wandering east of the city, bored as usual, I found a place I had not yet 
      explored. Walking around, I found some mean beasts, hungry for my blood. I 
      defeated them, finally, and came upon an old witch with a key to 
      something. After wandering around a bit more, I found a priest who carried 
      something that cut the damage taken by me by half! Because there were only 
      two mobs there, I got bored and left. I soon found what that old witch's 
      key was for! It was to the entrance to a medium-sized brush area, called 
      Cormyr. There, I found witches with cloaks that begged me to put them on, 
      which I did, but couldn't get them off. Angered at this, I ran around 
      furiously, until I found the center, defeated the leader of Cormyr, and 
      went down. There, I found a mob with a staff that had a spell not usually 
      available to mortals, which did a tremendous amount of damage. If you are 
      a level 25-35 and are looking for a great place to explore, I would 
      seriously would recommend the area of Cormyr.  | 
  
    COVEN  Unknown Recently 
      I was wandering around in the deepest parts of the Dwarven Forest when I 
      came across a small little lumber town called Dunkledorf. Well it had been 
      a long tiring day and I needed some sleep. I decided to find an inn to 
      spend the night. When I went up to ask for a room the innkeeper asked me 
      what I was doing in this town. When I told him that I had been enjoying a 
      few days away from civilization he gave me a funny look and handed me a 
      key. I went straight up to my room but on the way I heard a few rumors of 
      witches and warlocks wandering around outside of town and sometimes a very 
      loud roar. Hearing this made me very curious, I decided that sleep would 
      be better if I planned to leave by dawn. All through the night I could not 
      sleep because I could hear some sort of noises in the room next to me. It 
      sounded like chanting but I put that off as a part of my imagination 
      because of the rumors. I decided to take a walk around in the woods 
      surrounding the small town. As I started to walk back through the woods I 
      noticed that some light was coming through the hedges around me. I tried 
      to push through them but nothing happened.. After about an hour of 
      searching I found a way through the hedges. And right into an area filled 
      with campfires. All around me were people dressed in black robes chanting 
      words unintelligible to me. They seemed to be worshipping something in the 
      very middle of the area as they had it surrounded. I decided to go see 
      what it was they were worshipping. I walked slowly to the middle and 
      seemed to be ignored by everyone around me. Occasionally they would look 
      up at me and grin but other than that they did nothing other than chant. 
      When I finally reached the middle I looked down and saw a grate of some 
      sort barring my way. I moved the grate and went down without looking and 
      saw the most horrible thing ever. A monster of some sort was forming to 
      the words chanted. I immediately ran him through. I reached the inn back 
      in town and went up to my room.  | 
  
    CRYSTALMIR LAKE 
       Arion While fighting Xor one day, I realized I was feeling a 
      little tense. When I was finished, I decided I needed to relax and take it 
      easy for a while. I had heard of a pristine lake called Crystalmir near 
      the Holy Grove, south of Calathar. This sounded good, so I packed a lunch 
      and some fishing gear and headed out to find the lake. The area was 
      beautiful! The lake was calm and peaceful and the forest surrounding it 
      was lush and awe inspiring. When I first arrived, I met a healer named 
      Goldmoon. She was a beautiful blond woman who carried a bright blue staff 
      and was always willing to help or talk to a stranger. I asked her about 
      the area and she told me it was normally peaceful, but it did have its 
      dark side. Adventurers between the levels of 5 and 45 could certainly find 
      some excitement here. I bid farewell to Goldmoon and continued down the 
      path to the lake. At the lake, I met a friendly ranger named Riverwind. 
      With the sun gleaming off of his silver longsword, he warned me of 
      hobgoblins and other evil creatures that prowled the forests, trying to 
      get their hands on Goldmoon's blue staff. He also told me of the legendary 
      White Stag that lived in the forest and is said to have magical 
      properties. After listening to his stories for a while, I thanked him for 
      his advice and began to walk around the lake. While walking around the 
      lake, I came across a gentleman(?) named Fewmaster Toede. This is exactly 
      what he looked like, too. A toad, I mean. He looked me over carefully and 
      decided that it was not a good idea to attack me with that chamorro dagger 
      of his. In fact, he excused himself and hurriedly walked away. By this 
      time, it was a little after noon and it was beginning to get warm. I 
      decided to cool off by taking a little swim in the lake. On the surface, 
      the lake seemed serene and harmless, but, once below the surface, this 
      changed entirely. Under the surface, I came across several types of fish, 
      and even some barracuda. I also discovered an underwater city, but that is 
      a story for another time. After my swim, I decided to explore the 
      surrounding area. To the south and west were majestic mountains with 
      gorgeous land formations such as Sentinel Gap, Twin Peaks Vale, Jakanth 
      Vale, and Prayer's Eye Peak. The lake was bordered to the north by 
      prosperous farmlands. I met and talked with several farmers and their 
      dogs, sharing adventurers and gardening tips. I came across a really weird 
      group of travelers at one point. They all wore big robes that disguised 
      their race, so I'm not even sure what kind of creatures they were. My gut 
      instinct told me that they were not as they appeared and should be watched 
      very carefully. I would have done this, except a new adventurer journeyed 
      into the realms and needed my help. I departed the area immediately and 
      returned to Calathar. If you are looking for an adventure, I sincerely 
      recommend a trip to Crystalmir, and maybe you can discover who those robed 
      figures were.  |