RAT'S 
      LAIR Roshi A whole bunch’a wererats with a leader have 
      decided to make a community in these tunnels. I found many rat’s watching 
      over many human prisoners while walking around there. Why not try and 
      figure out how to get there and free as many people as you can. Also if 
      you can figure out how, you might be able to find out how to get to 
      goddess Icaza and Overlord Hatchet, and their pets Sammy the cat and 
      Snigger the man-eating snake. | 
  
    THE REALM OF GRENDEL 
       Sgetsuo South of the magnificent City of Calathar and through 
      the Holy Grove lies the distant and terror-stricken realm of Grendel. To 
      reach this place, you must travel past the Dwarven City, through twisting 
      and turning passageways, and finally negotiate a cruel maze. Even the 
      best-intentioned and stable-minded traveler may lose track of all spatial 
      awareness when attempting to find this long-forgotten area, and it is 
      advised that you take a piece of string lest you be lost forever in the 
      mists of eternity. If, however, the luck of the many and colorful Gods of 
      our Realms should descend on your upturned face (or you happen to be an 
      Elf or an Illithid and therefore averse to excessive pedestrianism) then 
      you could find yourself in a rewarding area. There is a fair selection of 
      mobs to try your luck on, from the average Dane guard to the mighty 
      Beowulf (both young and old). Perhaps you wish to traverse yet another 
      maze and face the ferocious dragon....or do you dare take on the master of 
      evil Grendel himself? Whatever your personal fetish, there is something 
      here in Grendel for you...just make sure you pack a set of cards and a 
      pocket TV for the journey, as those of short-attention spans may be liable 
      to explode en route!  | 
  
    REDFERNE'S RESIDENCE 
       Marauder One day I was tracking a 
      vagabond along the western wall of Calathar. When I came upon a giant 
      thick chain leading into the clouds. So naturally I decided to climb it. 
      Once I arrived at the top I saw a  Grand Knight eager to help people. 
      I discovered I was at Redferne's Residence. So I ventured north towards 
      the residence. I came to two massive Iron-Wrought doors. As I went through 
      the doorway I came to a vast hall. with doors on both sides of me. To the 
      east was a treasure room. To the west, Redferne's Library. I went on ahead 
      again only to find two more doors. To the east was a horrible monster pin, 
      I quickly left this room. to my West there was a sitting room. So I pushed 
      on further down the vast hall only to discover a huge kitchen. If you seek 
      out this Residence be sure to be careful, for nobody knows what danger 
      lies here! | 
  
    ROCKY HORROR PICTURE 
      SHOW Roshi Now I'm sure we've all gone to the movies. And 
      the Movie Theater in Perelandra isn't that much different from any other 
      movie. Except when they show the Rocky Horror Picture Show. The Rocky 
      Horror Picture Show is extremely different from those other movies. This 
      one actually lets you into the movie once the mouth starts moving. You 
      see, the mouth mesmerizes you so you actually feel like you're in the 
      movie. Walking along with Brad and Janet after their marriage, or riding 
      with them on the road to Denton where their car pops a flat. Maybe you'll 
      see the satanic mechanic who fixes it. Or maybe you'll find the sword of 
      Damocles. You never know what you can find in a movie. Why don't you go 
      out and look for yourself? | 
  
    SEAS OF THE PIRATE 
      LORDS Uthar Off towards the eastern lands of Barren Realms 
      rests a place where few travellers have ever gone..... but everybody knows 
      of its legend. A place where countless pirates lurk, just waiting for 
      innocent adventurers to step into their reach. Through this domain, many 
      unknown treasures gather dust... lingering until the day in which its 
      discovery comes. I speak of Sea of the Pirate Lords. For I am a traveller 
      of sorts as well, and in this place you will find all that a seasoned 
      mudder may seek. Adventure, treasures.... and especially danger. To find 
      this sought out land, heed my words. You must head out east of Calathar, 
      and travel many days in that direction. Abruptly, turn towards the north. 
      A hill can be seen from your travelling path, proceed towards it with all 
      due caution. After that, my memory fails me... I believe it was in a 
      Northwestern heading... It is in this place where you will find all that 
      has been promised. Fire from the ancient Greeks has found its way into the 
      treacherous hands of raiders, beware. Also many stones of unknown origin 
      float around the sea... as if the very wind could budge a presence that 
      large. This is another great danger, for the unwary individual who fails 
      to find a well trodden path... is doomed. For those that seek a map of the 
      seas... I once heard a tale of the black masted ghost ship. It's said to 
      keep the sacred map which so many coveted. This map can and will guide 
      individuals to what they desire. Good luck my fellow companions, may the 
      -gods guide your passage.  | 
  
    SHAR-QUIN VILLAGE 
       Kytar Hello explorers! I have a story for you today, it is 
      about a place hardly seen by mortal eyes in this day and time. I speak of 
      a small native village to the north and west of the half-sized ones. The 
      people who live in this village are called the Shar-Quin, and though they 
      may seem a little mistrusting of outsiders, some leeway has to be given as 
      they are constantly under threat of attack by a rival tribe called the 
      Shar-Lun. A visit to this village can result in much gain for the 
      practiced adventurer, there are various decent equipment items there, as 
      well as a challenging arena for the advanced (level 30-40) warrior to test 
      their skills. I think if you can get by these villagers mistrust of 
      strangers, your stay in the village can be a profitable one. However, if 
      you're not the peaceful type, these villagers will also oblige any taste 
      for combat that you display. Either way, this village is a brief look into 
      the way of life (somewhat) of native jungle tribes. However you choose to 
      conduct your visit, I'm certain it can be an enjoyable one.  | 
  
    THE SHIRE  Prodigy Just 
      outside the west gates of Calathar lies the land of the little people. It 
      is a nice, quiet area, and the halflings who inhabit it are generally very 
      nice to travellers. Be warned, though, that they do not take kindly to 
      those that harm their kind. The sheriffs of the land wander the paths of 
      the hobbits, keeping the peace under the direction of the Thain. The Thain 
      himself is a wise old man, and in his part of the Barren Realms, his word 
      is law. The halflings are notorious packpats, and an adventurer who looks 
      carefully may find several useful tidbits stored away. The shops of the 
      shire may not have the selection of those in Calathar, but the shopkeepers 
      always pay top dollar for those who bring them interesting items. Be 
      careful when entering any of the tunnels the halflings use as homes. An 
      inatentive traveller could easily become lost underground. | 
  
    SKELNAR  Eol 
	Hello, my name is Eol, and I'd like to share one of my experiences with you.  
	Some of you know me from my past as a Druid, and it is a journey during that 
	phase of my adventuring career that I want to tell you about.
  
	As a novice adventurer I was cautious -- some would even say timid -- in my 
	wanderings.  The career of a druid is one of caring for nature, and thus I spent 
	much time in the Great Forest that links many of the Barren Realms areas 
	together.  I built sanctuaries and healed the occasional wounded forest denizen 
	or adventurer I happened to meet.  I meditated upon the balance in Nature, I 
	made friends with the many woodland beings, and helped protect them from their 
	enemies.
  
	As my career progressed, I began to meet and become acquainted with some of the 
	Realms more famous inhabitants.  A very great hero named Derrydale was standing 
	in the square before the Temple of Calathar one day and he said to me, "Eol, 
	I've watched you grow strong in your powers over the years.  I'm impressed by 
	your dedication to the health and beauty of the Realms, and that is why I am 
	singling you out for a very important quest."
  
	My knees turned to the consistency of chilled monkey brains and my tongue felt 
	like a hunk of rancid meat in my mouth.  "Qu-- Qu-- Quest?" I stammered.  
	"Derrydale, truly I am honored by your praise, but I'm really not the one to --
  
	"Silence!!" Derrydale thundered.  "I have consulted with the Immortal powers and 
	you are the correct choice!!"  There was a muffled wet popping sound and an 
	unsavory aroma surrounded the two of us, driving away a few of Calathar's 
	citizens who were standing nearby.  Derrydale raised one eyebrow but decided not 
	to comment on my temporary loss of bowel control.  I guess he felt partially 
	responsible.
  
	"Take this," he commanded, handing me a silver, rune-engraved scroll tube.  "It 
	contains a map to a highly dangerous area many days journey from here, but 
	perhaps not a great deal further than you have already wandered in your woodland 
	haunts.  You are you scout the area, keeping an eye open for any civilized 
	inhabitants.  It is a cold area.  We know that from the lone member of the Red 
	Fist adventuring company that lived and returned to tell about it."
  
	I began to tremble uncontrollably, and I hoped Derrydale would take this as 
	nervous excitement beginning to show itself.  "What happened to the other 
	members of the Red Fist" I asked, trying to sound as casual as possible.  
	"Avalache probably has them trapped, right?"  Derrydale frowned.  "Frostbite!" I 
	ventured.  "The severe temperature caused horrible frostbites and they had to--"
  
	"Enough!!" Derrydale thundered, and my second instance of loss of bodily control 
	was covered by the sounds of surprised and fearful gasps from the citizens who 
	had begun to re-gather in order to overhear our conversation.  Derrydale leaned 
	closer to me, and I was rendered speechless by the aura of power surrounding 
	him.  "Only one person returned because something killed the rest of them," he 
	said evenly, "and we want to know what that might have been."
  
	"Well, what did the lone adventurer report?" I dared to ask.  "Surely he escaped 
	whatever killed the rest of th--"
  
	"He has unfortunately not regained the use of his senses or his tongue,"  
	Derrydale said in a low voice.  Whatever happened, whatever they encountered, 
	must have been vicious indeed.  He's suffering post-traumatic stress, and may 
	never be able to tell us anything useful.  But I'll tell you what I think.  I 
	think it was that wizard Elverian who fled the wrath of the immortals years ago. 
	 It was him the Red Fist was looking for.  They were to bring him back to answer 
	questions about some cryogenic magicks he had been researching, magicks that Tuo 
	and Gandalf warned were dangerous, magicks that caused the Duke of Malathar to 
	exile Elverian from his city.  It wouldn't surprise me if he were responsible 
	for the Red Fist's demise."
  
	Derrydale thrust a leather-skin bag at me.  "Here, you'll need these during your 
	long journey.  I took the bag uneasily, as if it might contain a deadly adder.  
	"Potions," he said, "for flight, healing, invisibility, you name it.  You didn't 
	think I'd send you unprepared did you?"
  
	Needless to say, I did take the map and seek out the legendary frigid land of 
	Skelnar.  I encountered the fur-clad barbarians living there, held an uneasy 
	truce with their shamans, and was permitted to explore.  I even had to fight for 
	my life against a Yeti who got the drop on me as I scaled an ice-laden mountain. 
	 I finally found a vast cavern in the face of the mountain, studded everywhere 
	with razor-sharp stalactites and stalagmites.  But that wasn't all I found.  I 
	found several pieces of ice-encrusted equipment:  a shield of iron bearing an 
	embossed red fist upon it; a shattered short sword with a red jewel in its 
	pommel, a white cloak that almost eluded me due to it's perfect camoflage.
  
	I realized I was at the scene of the Red Fist's last stand, and terror gripped 
	my guts in it's taloned hands.   Something wasn't right here.  Where were the 
	bodies of the fallen?  Wait, was that what I thought it was lying between the 
	bases of two close-fitting stalagmites?  A partially eaten leg, with the femur 
	exposed to the frigid wind whistling through this cavern like death?  And over 
	there, could that possibly be a torso?  My fear took control, and I gulped a 
	potion of sanctuary and invisibility and fumbled for my emergency scroll of 
	teleportation.  Time to get the hell out!  In the middle of reciting the scroll, 
	my blood turned to ice crystals in my veins as a voice louder than any I've ever 
	heard before or since boomed a challenge from behind and above me.  My legs 
	froze.  Only my mouth managed to escape the paralyzing effect of my panic.  I 
	heard a terrific CRASH * CRASH and felt the very floor of the ice cavern vibrate 
	with the approach of some massive being I was too frightened to turn around and 
	see.
  
	Luckily for me, my recitation concluded just then, and I was whisked away by 
	Derrydale's magic to his stronghold.  He took one look at me, wrapped a blanket 
	around my shivering body, and said, "Easy Eol.  You're safe."  He pushed a mug 
	of mulled cider into my numb hands, and it must have been laced with something 
	because I fell asleep soon after sipping from it.  When I awakened hours later, 
	I told him all I had seen and heard, and suspected.  I started to swallow my 
	pride and beg him not to send me on another sortie, when he said, "You have done 
	your part, my friend.  Relax now.  Others will take over from here."  I believe 
	I temporarily lost my bladder control just then, due to immense relief, but if I 
	messed the fine velvet cushions of the divan upon which I rested, Derrydale has 
	had the sensitivity never to mention it to me in all the years since.
  
	So, you ask, what of Elverian?  What of the bodies?  What of the noise behind me 
	and the sense of impending death?  I really don't know what to tell you.  For 
	all I know, Elverian may be dead these many winters since, but somehow I don't 
	think so.  And if my tale hasn't frosted the hearts of the brave adventurers who 
	have heard it, perhaps they will seek the answers that I did not then have the 
	might or courage to unearth. | 
  
    SMURF 
      VILLAGE Naddarow The Smurf Village Do you remember those 
      little blue Smurfs, their little smurfy ways, and their memorable smurf 
      song? Well, this is your chance to go and hack them to little bits. The 
      Smurf Village is an area for level 1-10. The area is a perfect place to 
      continue leveling after you have gained your first few levels in the 
      newbie wing. The Smurf Village is found in the northeast corner of 
      Calathar. The smurfs carry an assortment of equipment, including the 
      helpful Smurfette's Necklace (+1 to intelligence). You can have a wide 
      variety of fun with the Smurfberries, found on normal smurfs. Smurfberries 
      can do a wide variety of spells, most commonly 'Change-Sex'. This area is 
      a very fun place to fight, so I'd suggest trying it. | 
  
    SOLACE 
       Roshi Ahh Solace, home of many, city on the road to 
      wilderness. Many useful items can be found here if you know where to look 
      and who to buy from. I found rings of holding and rutabagas. Jello shots 
      and mage mashers. You might even find some scuba equipment if you try. Of 
      course if you don't try it doesn't mean you won't find anything. So, why 
      dontcha go on down and take a look around. You'll have fun, I promise you. 
      Oh, don't forget. Don't kill the shopkeepers! | 
  
    TEMPLE OF THE WHITE 
      LOTUS Amystery In a secluded 
      fortress, a clannish group of cultist monks dwell. They live here, in the 
      Temple of the White Lotus, practicing their fighting skills, meditating, 
      and praying to Buddha... oblivious to the rest of the world. Their leader, 
      the great Buddha, stays in seclusion in the 36th chamber of the great hall 
      of the 36 chambers, where he awaits his disciples to come and challenge 
      him for the great gifts he passes on 
      to the brave warriors who can 
      defeat him. | 
  
    THALOS 
       Sarah Thalos is a great city for Mudding, thinking, and 
      solving puzzles. It's an area for levels 10-15 located not to far from 
      Calathar heading in a southeast direction. On first inspection, the city 
      seems sad and deserted, the homes are barren and the stores are full of 
      merchandise, which is rotting due to lack of attention and care. Strange 
      little creatures called lamia have overtaken the streets and large chunks 
      of rock guard this city. A large stone floor has been ripped apart? Better 
      look again. Not all is as it appears. Thalos is a great place for some 
      equipment to sell or wear, some weapons to gather, some points to gain, 
      and a puzzle or two to solve.  | 
  
    THIEVES FOREST 
       Elwood Brave adventurers seeking to 
      increase their wealth should explore The Thieves Forest. Be warned though, 
      for this area hides many thieves that will gladly lighten your purse if 
      given the chance. Assassins also lurk here guarding their treasure and 
      will fight to keep possession of their hoarded gold. Finally, the master 
      assassin awaits here for you, beware for he is the master assassin for a 
      good reason and does not take kindly to intruders invading his domain. 
      There is great wealth to be found here as well as a certain dagger often 
      sought after by kenders. Stay on your toes in this area and you may leave 
      with a heavy purse, if not you may find yourself leaving the hard way. 
       | 
  
    TREETOPS/CANOPY Roshi Just the other 
      day I was walking around Solace the other day when I found the treetops. I 
      saw many little forest creatures, like squirrels, raccoons, tree frogs, 
      parrots, and even an orangutan. As I was walking along the trees I noticed 
      that it got shadowed suddenly. Looking up I discovered that I was under a 
      canopy of some sort. I started to find more fierce creatures here. 
      Including boa constrictors, eagles, hummerhorns, even a HUGE roc. Why 
      don't you come down and look around and see what you can find that I 
      haven't found. The place is huge so I'm sure there are some things I 
      haven't seen.  | 
  
    TROLL DEN 
       Amystery The Troll Den is a small 
      area, home to a family of trolls. There are trolls of all sizes, and even 
      a tiny baby troll. Of course, this is their home, and they may do anything 
      necessary to defend it from an invader... namely yourself. | 
  
    TWILIGHT Quiver Twilight 
      is a huge area, located far to the north and west of the main city, for 
      levels 5-40. A port city, there are many secrets to be found here. Twisted 
      catacombs run underneath the city, a treasure room is guarded by a zealous 
      guard, and merchants display their wares. A greedy teller entices 
      customers by providing free maps of the city, hoping to steal their money. 
      Guards roam the streets looking for troublemakers. Many other mobs and 
      equipment can be found here, but the exploration of the place has it's own 
      rewards. Well, if you have the time, stop by the city of Twilight and you 
      may find a good leveling spot, as well as one with many items of note and 
      a bustling population.  | 
  
    ULTIMA  Derek Ultima is 
      almost for all levels(5-50). But this is not an area like the 
      others...There is a challenge on it...And a big challenge. For each level 
      you have to find a key and a moongate...If you find the two you can go 
      through the next level...But if not you'll stay stuck in the level ....The 
      key and the moongates are relatively easy to find in the first two 
      levels..But when you reach to another level it's becomes harder and 
      harder. You'll certainly have some difficulty to find the key of the level 
      above 2...But you can find it ! Just try...You need perseverance to find 
      all the keys and moongates in ultima...But when you find all of 
      it...You'll be proud of yourself...And maybe get some rare 
      equipment...Ultima's entrance is easy to find..It's north of Calathar and 
      very near of the hangman(Very very very very near). At the first level, 
      you'll see a lot of holy sheep and shepherd...I hope you'll enjoy killing 
      it...And you'll still be killing them for a long time I bet... At the 
      second level, is the library. There the key and the moongate is a little 
      bit harder to find. You'll see a lot of rats and mages wandering around 
      for some books. If you look around maybe you'll find the key and surely 
      the moongates...Maybe you'll be one of the rare person to have seen Lord 
      British and the Avatar. On your way to the Avatar you'll have to fight 
      some mobs...Like some muscular fighter...And you'll see a lot of strange 
      things like a treasure chest overflowing with gold... But sometimes things 
      are not what they seem to be..... Ultima is not a very hard area....There 
      don't have a lot of aggressive mobs there... The most difficult part of 
      this area is to find all the keys and the moongates... This is the real 
      challenge! Not just killing all the mob and walking since you have clear 
      all the area....No this is not! It's a good area though....Well I hope 
      you'll enjoy exploring this amazing area... For people who liked Ultima 
      the PC games you'll like to see all the people of ultima in the Realms! 
      Well enjoy it! And take care! | 
  
    THE VALLEY OF THE ELVES 
       Samah To reach the Valley of the elves you have to walk through 
      the perils of the hills. Although it isn't the easiest place to find, it 
      is worth the time spent looking. There is a huge, dark cave north-east of 
      the entrance to the valley. This cave leads to Moria. Although the elves 
      seem like a peaceful people they are very fierce. This is probably because 
      they have to protect themselves from the wolves and the dogs that are 
      roaming there streets at all times. The village itself gives you this 
      strange sense of magical powers. It seems it is coming strongest from the 
      gigantic trees. The city even has a rope bridge and a network of small 
      trails so the sentry's can patrol and protect the village. In the center 
      of the village there is a small rundown shack. It is said that an old 
      hermit still lives there. There isn't really any special building of any 
      kind. The buildings here are basically just household dwellings that home 
      the working class of elves. If you were to search the village well you 
      would probably find the secret tunnel that runs beneath part of the 
      village. There is good equipment in this area but you have to pay 
      attention and look around for it. But also BEWARE!! The are traps in the 
      village too. If you were to accidentally stumble on to a trap...you would 
      now be known as another bloody mess at the bottom of the valley. All in 
      all the equipment and the experience points are good for people levels 
      5-20. Go check it out, it's a great area. | 
  
    WHITE 
      TOWER Xorex If you go out of the North Gate of Calathar and 
      turn east, you will find a dangerous path that passes both steep hills and 
      a dark, dank swamp. Along this path there is a weeping willow which marks 
      the turn to the White Tower. This secluded tower is a place of learning 
      and training of both physical and magical skills. Some come to be trained 
      as warders, the bodyguard of the Aes Sedai, while others train to be Aes 
      Sedai, spell casters who fight against the Dark One. Each Aes Sedai 
      belongs to an Ajah. Each Ajah is classified by color. There are blue, 
      white, red, gray, yellow, green, and brown. Each color of the Ajahs has a 
      specialty such as healing for yellow. The tower has five levels with each 
      level having higher ranked Aes Sedai. The Amyrlin Seat, the highest ranked 
      of all the Aes Sedai, sits in the Blue Ajah section in the top of the 
      tower. Lan and Moraine, the two people that you will meet when first 
      entering, are probally not worth fighting since Lan is the strongest 
      warder and Moraine is the strongest Aes Sedai. The veteran fighers' skills 
      will surprise you. They do not have white aura, weapons, or armor, but 
      their years of fighting seems to have enabled them to hit blows of 
      considerable damage. The other people in the tower would be called smart 
      to some and wimps to others for they'll flee as soon as you begin to enjoy 
      beating them into a pulp. The first level of the tower contains the 
      chambers of the novices, people who are basically janitors. The second 
      level contains the chambers of the accepted, those few who are selected to 
      be Aes Sedai. Also on the second floor, there are the shops that include 
      Armorer, Weaponsmith, Grocer, and Magic Shop. On the third floor, the 
      chambers of the Aes Sedai themselves abound in many long and confusing 
      passages. The fourth floor contains the sitters, leaders of the different 
      Ajahs. On the fifth and final level sit the Amyrlin Seat and the Keeper of 
      the Chronicles, two of the most powerful of all the Aes Sedai. Also hidden 
      inside the tower are a few servants of the Dark One, the ultimate evil 
      ruler. His minions include Paidan Fain, Sammael, the gray man, and the 
      black ajahs.  | 
  
    WHITE TOWER 
      (again) Roshi While wandering around north of town I found 
      a swampy path. Deciding to follow it I found the White Tower, home of the 
      Aes Sedai. I walked up to it and saw many warders in their color shifting 
      cloaks and Aes Sedai wearing their colored shawls. As I walked on I saw 
      many novices working on cleaning walls and windows and many warders in 
      training practicing hard to try and become worthy of warders. You notice, 
      walking into one of the guest rooms, a giant being. At first you think 
      he's a trolloc, but as you take a closer look you notice people bowing 
      towards him and asking how long he's been away from his stedding. You 
      suddenly realize that he must be one of the famous Ogier. After a little 
      bit more walking you start to feel a great sense of dread. Deciding that 
      it might be better to leave now you head home. | 
  
    WHYTL  Kytar Greetings 
      travelers, a tale I've come to spin for you of a city lost to most, a city 
      of magic and the mundane. The city I speak of is Whytl, isolated by it's 
      location deep in the mountains to the northeast of the hangman's hill. 
      Within this city adventurer's of all degrees of skill can find points of 
      interest, there are shops within which sell items that can be very 
      beneficial to the new adventurer, and information can be found there 
      leading to places and items of great interest to the seasoned explorer. 
      Many races live there, search out the drow among them for seasoned, and 
      the halflings and frinn may be of service to those just starting an 
      adventuring career. The shops of the city can be beneficial to any who 
      explore their secrets, and rumors tell of a great castle within the city's 
      outer fringes that holds items and beings of power for the strongest and 
      bravest among you to seek out. Search carefully for this city, for even if 
      you do not find all it's secrets, there is always much to be gained in the 
      searching....  | 
  
    WILD 
      AFRICA Roshi The savannahs of Wild Africa east of Calathar 
      hold many different races of creatures. Anything from lions and lionesses 
      to bushman and zulu tribe members. If you are skilled you might be able to 
      kill the Lion King! But I wouldn't recommend it unless you are brave. 
      Maybe if you can kill the king you'll be able to kill Shaka Zulu. And if 
      you are skilled, you might be able to find the rain-dancer. Good luck if 
      you choose to try and level here. | 
  
    WYVERN'S TOWER 
       Flitter Upon hearing about a 
      legendary creature with the wings of an eagle, and the body of a dragon, I 
      set out west, to find what the people in town called, a "wyvern". Heading 
      west, I came across a shadowy grove, where I found myself lost, wandering 
      for days, until I came to a small clearing. Hurridly walking on, with a 
      renewed sense of hope, I could soon see the outside of a small tower, far 
      off in the distance. As I got closer, the tower rapidly grew and increased 
      in size. The air was getting thicker, and more humid, with every step I 
      took. Walking even faster than before, I tripped over a bramble, sending 
      me tumbling to the ground. Catching my breath, I looked up, right into the 
      gleaming eyes of a huge, scarlet, dragon. The wyvern started to flap its 
      wings, but not soon enough. Crying out in surprise, I grabbed my sword and 
      thrust it into the beast's heart, sending it to the ground, with a loud 
      *THUD*. A glimmering iron sword dropped to the ground at my feet. Picking 
      it up, I knew the adventure had only begun. | 
  
    YGGDRASIL 
      (The world Ash) Tom Pronounced 
      ig-dra-sill, this area host the home to many creatures good and evil. This 
      Giant ash tree's entrance stands within Solace's woods. At the base of 
      this giant ash tree, lie the darkest most evil things, most of which you 
      would never want to meet, so evil that you would die if you met one. The 
      roots of Yddrasil hold many demons, some pathetic, some deadly strong. The 
      Trunk is just a single room, connecting the base of the tree to it's tops. 
      The lower trunks hold many messangers, it is said this tree connects many 
      worlds together thru it's roots, and that Ratatosk delivers messages from 
      the demons at the base of the tree, to the eagles on the tops of the 
      canopy. |