HAMELIN Healint After 
      passing the Pied Piper I ran into the town of Hamelin...The poor town was 
      over run with rats, everywhere you looked rats forcing out most of the 
      inhabitants of the city ... still there area few people waiting for 
      someone to help kill all the pesky critters, they keep gnawing at 
      everything and even tried to start on me ... after visiting the Mayor and 
      Councilmen and telling the other people still left in town to hang in 
      there I had to leave I HATE RATS !!!!!! | 
  
    HAON'DOAR Amystery Haon Dor is a dense, vast forest which stretches out to the 
      east and west of Calathar. It is inhabited by a variety of creatures, 
      which include wargs, foxes, a lumberjack, a watchful Forest Brownie, and 
      even a ferocious Green Dragon. And, this forest, although an entity in 
      itself, from a wider view, is really a major intersection of the Realms 
      and connects a wide variety of areas to Calathar. | 
  
    HIGH TOWER OF 
      SORCERY Roshi I recently heard some rumors of a place west 
      of town hidden in the shadow grove called The High Tower of Sorcery. I 
      went looking for it, but wasn't ready for what I found. Disembodied eyes 
      and hands. A golem maker who makes golems to guard the building. Magician 
      apprentice, an enchanter, and an illusionist. I got lost many times in the 
      twists and turns of this tower ending up in the same place so many times I 
      almost gave up. Finally after many hours or searching I found the stairway 
      up to the floor of the Grand Mistress of Sorcery. Almost I was destroyed 
      by her superior magic but in the end my strength won. I took her dagger 
      and her cats collar as spoils of battle. I also found a nifty looking 
      backpack with a ring in it that I could use as a boat. After that I 
      decided that waiting longer could be suicide if all the denizens of this 
      tower decided to attack me. I went north in a room and suddenly appeared 
      at recall. Not knowing how it happened I turned to look for the door back 
      and found it had disappeared. I searched and searched all the next day and 
      was unable to find the high tower again. One day, I will search for it, 
      and I will find it again. On that day, I will discover how I was put at 
      the temple like that.  | 
  
    HOLY GROVE 
       Studmuffin Heading south outside the gates of Calathar one day, 
      I found a nice little picnic spot. If you adventurers can resist all the 
      thrills and fun the Circus has to offer you, you can find a place of great 
      beauty and serenity. I'm talking about the Holy Groves, of course, which 
      many of you have probably passed through to get to Solace. I suggest you 
      stop by and have a look around one of these days. The Groves aren't 
      exceptionally large, but the aura of peace that surrounds it makes it a 
      nice little scenic spot. There is plenty of wildlife (read: cute, fuzzy 
      animals you get to kill 8) to be seen, and the local druids seem to enjoy 
      frequenting the place. Also of note is the mansion located in the 
      southeastern part of the groves. Although the mansion's owner was never in 
      when I stopped by, he seems to have a few druid friends (or vagrants, I'm 
      not sure which) living with him. There isn't any real equipment to be had 
      in the Groves, although many of the druids carry herbs that can be quite 
      helpful to the "magically- challenged" races in the Realms. If you busy 
      adventurers can find the time for some peace and quiet (and fuzzy animals 
      to kill!), you should definitely stop by the Holy Groves. You may even 
      want to bring a camera, it's got a lot of nice scenery and charm. 
     | 
  
    HORROR 
      HILLS Roshi I was walking around in the 
      forest west of town the other day when I came across a place I've only 
      seen a few times. The sign said it was the horror hills and as soon as I 
      entered I knew why. I found big nasty orcs and mean scary trolls, huge 
      rats and little mice. It was all to much for me to handle. I ran as 
      quickly as I could from there, but I wasn't watching my step and I fell 
      into the battle arena. Bleeding from many wounds I fought with many orcs, 
      finally reaching the orc leader. We fought for a long time, I finally won 
      by striking a lucky shot to the side. The leader fell to the ground where 
      I finally dispatched of him. After that I ran as quickly as I could, not 
      wanting to be killed by orcs avenging their leader. I finally found my way 
      back to the city, bleeding freely from dozens of wounds. I swore an oath 
      to return there one day and rid this world of those evil 
  beings! | 
  
    HUNTING 
      GROUNDS Spudman I started my journey by 
      traveling out of the south gate of Calathar. Upon my arival to perelandra 
      I entered the city and continued south. After leaving the city along the 
      south path, i found the entrance to my destination to the east. Once there 
      i saw many animals such as bears, deer, stags, moose, and wolves. Although 
      they are friendly and wont attack on sight, be careful, one might supprise 
      you. I noticed that it wasnt a hard place to learn, you might find 
      yourself traveling in circles, and if you look hard enough, you may be 
      able to find a couple of log cabins. Also to the east of the grounds is 
      the haunted manor. | 
  
    INSECT 
      GARDEN Flip Along the eastern wall of 
      Calathar lies the enterance to a magnificant garden, full of insects of 
      incredible size. Hacking your way through the thick vegetation can be 
      tiring, but coming face to face with an oversized centipede bent on 
      tearing our your limbs like a glacial ice worm who's been fed a barrel of 
      ale is the true challenge, for the brave adventurer who dares to venture 
      into the jungle. Inside this strange land also lay three kingdoms, run by 
      the weaker termites, the stronger ants and the defensive, and strongest 
      bees. Any adventurer seeking a challenge may want to explore these places, 
      but for the conservative realmer who steers clear of these spots, remember 
      to be on the lookout for other insects. In this strange land, it would be 
      advisable to keep your eyes peeled.  | 
  
    IN THE AIR  Reykjavik As 
      you may have noticed, Calathar is full of strange and mysterious 
      things...but you may not have noticed what lies *in the air* above 
      Calathar. There is a fabulous take-off site just south of the fountain 
      that brings you high above the city. A nice flight above Calathar is good 
      for a few things. Besides being able to keep an eye on those pesky thieves 
      in town, brave adventurers levels 5-10 may find it a nice place to 
      practice hunting down some nasty creatures. What DOES inhabit the air 40 
      meters above the city streets? Why hungry black griffins and playful 
      dragons of course! Be careful though. They may LOOK innocent frolicking 
      beneath the rainbow, but you better be ready when you bump into a swarm of 
      them ready to knock you back down to Calathar where they think you 
      belong...  | 
  
    | 
       ISLES OF THE PIRATE LORDS Roshi 
      & Amystery So you've decided that you want to go on a 
      vacation? Well why don't you listen to this ad! Visit exotic places, meet 
      exotic and dangerous people. Visit the pirate isles in the pirate seas. 
      The jungle isle, under the control of One-Eye the pirate lord, is the 
      first isle on your trip. Continue on towards the Fire Island, controlled 
      by Redbeard. On this island lives Pele because of the active volcano 
      there. On towards the third pirate isle, the Pirates Atoll, run by 
      Mizzenmast, the third pirate lord. This island is surrounded by many 
      aggresive sea animals. Sharks for example. On towards the fourth island, 
      the flying island, the hawk people of this island are led by Lord Vulture. 
      On this island you can find many useful items. Including the everfull mug. 
      Onward, towards the fifth pirate isle, the iceberg, under the control of 
      Cutter, the fifth pirate lord. Cutter carries the Frostbite, one of the 
      most powerful swords I've ever seen. Then, onward to the sixth and final 
      pirate island! This isle is called The Hall of the Sixth Pirate Lord. The 
      sixth pirate lord's name is still at this time unknown, but if you find 
      out we would like the knowledge for our records. We do have in our records 
      that the sixth pirate lord is in command of all others and all others fear 
      him. So if you do happen to make it that far, be careful, we don't want 
      any deaths on our records. We've learned they drop our ratings. 
      ENJOY! 
      MINI-AREAS:  {20 25} 1st Isle of 
      the Pirate Lords: Jungle Island {25 30} 2nd Isle of the Pirate Lords: 
      Fire Island {30 35} 3rd Isle of the Pirate Lords: Pirate's Atoll {35 
      40} 4th Isle of the Pirate Lords: Flying Mountain {40 45} 5th Isle of 
      the Pirate Lords: The Iceberg  | 
  
    KINGDOM OF 
      JUERGAN Amystery Over the hills 
      and through the valleys and behind the grand waterfall lies the Kingdom of 
      Juargan. The king, Juargan, runs the profitable Dra-Korrin mines. The 
      dwarven workers he has under his control mine out tons of valuable rocks 
      for his majesty every day. But watch out for the horrible Duergar, the 
      outcast dwarves. | 
  
    KYOTO  Uthar Looking for 
      Kyoto, the ultimate challenge. Having been there only once as a mortal, I 
      can tell you it's not that easily found. But the treasures are well worth 
      the search. Many interesting items can be found, a special lantern for 
      example, a light source that has more to it than meets the eye. Also for 
      the more thrill seeking adventurer, there is the Shogun to fight, hard to 
      beat but great for experience. Traveling out of Calathar, you must take a 
      general northern direction until you reach hangman. The path to Kyoto lies 
      in one of the many eastern paths, north of Hangman. Many mid-level mortals 
      could and should enjoy the plentiful mob supply. Remember to be cautious, 
      many sneaky ninjas and guards are lurking in the darkness, hidden from 
      sight. It's often the case that there are too many ninjas to handle.... 
      For the hearty and determined mudder, Kyoto will be found and its fruits 
      enjoyed.  | 
  
    LAG 
      CENTRAL Healint One day after leaving the 
      temple in Calathar I stumbled on a six legged, strange looking creature 
      that called himself lag. So, I ventured even farther into this land and 
      ran into more of these creatures! There was a prince, different colors, 
      and even a king. But, the one who was really frightening was a lag calling 
      himself MEAN LAG. So, if you venture in this area please be careful, but 
      most of all watch out for the MEAN LAG. | 
  
    LAND OF THE FIRE 
      NEWTS Roshi I was walking around in the 
      Miden'nir the other day when I found a hole in the ground. Well it was new 
      to me so I decided I would go exploring. Almost as soon as I got to the 
      bottom of the whole I discovered a whole civilization of fire newts. There 
      were sergeants and generals, even a priest and a fire newt leader. If your 
      within the levels of 5-15, I would recommend trying to level there. It was 
      very fun there and there was a lot of space to explore. So take my advice 
      and try it out, You won't be disapointed. | 
  
    LES MISERABLES 
       Amystery Of 
      course you know this idea, about the miserable people. Well, they are all 
      here, being miserable, and generally making your life the same. You can 
      walk around, see the production, visit with the cast members, maybe even 
      join in the show. Of course ever stage has a back stage, and a front stage 
      (called an audience). The audience seems rather sparse for this show, 
      perhaps because someone has been killing the cast. Backstage you will find 
      the usual collection of freaks that radiate from actors. Might as well 
      kill them all. | 
  
    LITTLE HAVEN 
       Derrydale Wandering far south of the city, I found a pretty 
      mean pack of hidden polar bears (Seems I woke them up from a pretty nice 
      nap), who promptly showed me who ran the place. After finding my way out 
      of there, I went a little ways down and west and stumbled upon a new place 
      called "Little Haven". It's name sounds rather cozy, but once inside the 
      guards, people treated me like I was some foreign intruder or something. I 
      did, however find some pretty useful equipment. Guards carry flaming axes, 
      although they weren't enflamed. And on the queen I found some equipment 
      that made me move faster and stronger. If you're between level 10 and 30, 
      and don't mind a few aggros, Little Haven is THE place to explore. 
     | 
  
    LOTUS TEMPLE  Quiver As I 
      was wandering along the path south of the city, I began exploring. I found 
      a holy place, and continued on. After a little while, I passed a town that 
      had many interesting shops, including one that sold containers. I 
      continued to the west of the town, and found a beautiful lake, which I 
      went around. After a refreshing hike, I came upon a vale, and then a fire 
      pit that contained what looked like the workings of a beautiful silver 
      piece. I continued on, and came to the base of a huge temple. I came upon 
      some guards, and was soon informed that this temple was built by the white 
      lotus clan, and that Buddha was rumored to inhabit here. I also found that 
      nearly everyone was welcome here, whether they were the least or most 
      powerful mortals around. I was soon to find out that this was not entirely 
      true, as many of the higher ranking people here began to look me over very 
      suspiciously before deciding I was simply going to be too much of a 
      problem to get rid of easily. I began wandering through the temple 
      gardens, and soon came upon a rather secretive gathering of some tough 
      looking members of a deadly clan. I hastily beat a retreat, and entered 
      the front doors to the temple. I was instantly amazed at the sheer size of 
      the temple, which I had not really got a clear picture of from outside. I 
      began to investigate, and soon ran into trouble. I had found some teachers 
      of the ways of fighting, and they were not happy to see me. After a little 
      bit, I showed them who was boss, and found that several had valuable 
      lessons to share. One showed me the way to protect myself from damage by 
      concentrating on a particular style. I wandered around a little longer, 
      and soon found the chief of the white lotus. He was not at all pleased to 
      find me in his temple, and I was forced into a grueling duel. I finally 
      escaped, and returned to the first floor. I continued looking around, 
      passing many meditating monks and teachers. After winding around the 
      corridors, I came upon a stairway leading down. I went down it, and soon 
      realized that I was in for more than I had bargained for. An attendant was 
      standing there, and waved me in. He told me that this was the training 
      area for the students seeking the path to enlightenment, and many trials 
      were ahead of me. He also told me that no mortal had ever survived all of 
      the trials, but to make it past the 36 teachers and masters of the arts, 
      would lead me to Buddha himself, and my enlightenment. I set upon the 
      path, and was transported onto a journey with no turning back, that 
      everyone must take for themselves. What did I learn? I learned that 
      everyone must test their own skills here, and figure out just how far down 
      the path they can go. Well, good luck, and be careful on your journey. 
       | 
  
    MAHN-TOR Healint A strange tale you 
      should hear, there is a story told about a city of minotaurs called 
      Mahn-Tor, after I heard the tale I had to seek this place out, after many 
      days looking I found a way up from the Frozen Wastelands, as I went up I 
      found a gate to go into the city....as I walked around it seemed strange 
      all the shops in the city was deserted and the fountain had turned to ice 
      so I roamed all around the city till I came to a guard in front of a keep, 
      after dispatching the guard and getting his key I slowly ventured in being 
      very careful guards were everywhere and they were warriors magi and cleric 
      and a lot of rooms, after looking around I found a secret passage and 
      found the chambers of the king Mahn-Tor himself, venturing in I found the 
      harem girls and the butler and then I stood before the king, he was not 
      easy to kill but the battle was worth it....be warned be careful 
      here.... | 
  
    MALACANDRA Baltar Far to the east lies 
      the gleaming town of Malacandra, Sister City to Perelandra. The druids are 
      rightfully proud of the city they founded, as it represents the last 
      outpost before the Great Eastern Desert. Malacandra contains all the usual 
      shops and guilds one would expect to find in a town of its size, including 
      a blacksmith, an identification shop, a bar, a bank and a temple, complete 
      with a guardian and healer. Malacandra is not without its secrets. 
      Somewhere in the southern part of town there are rumored to be those who 
      trade in special, magical goods, particularly attractive to the druids and 
      their elven cousins. The Kender Guildmaster in Malacandra is reputed to be 
      extraordinarily good at his trade, and if one is worthy, there may be a 
      way to procure a powder useful to those of the same race for weakening or 
      destroying their foes by stealth. And, of course, rumors persist of a 
      secret passage through the rat-infested sewers, which supposedly leads to 
      Perelandra...although the hazards of crawling through the sewer are enough 
      to deter many stalwart adventurers. Years ago, there was a small, 
      insignificant town just to the north of Malacandra. However, stray magical 
      energies have mutated the town over the years, so that the inhabitants are 
      now very strange indeed. If you choose to explore MTV Land, no one in 
      Malacandra will try to stop you...although they might question your 
      sanity...All in all, Malacandra makes a pleasant and respectable place to 
      visit. The Cityguards are unfailingly polite, provided you don't try to 
      commit any crimes in front of them. The inhabitants are both knowledgeable 
      and peaceful. They say that some day in the near future, it will be 
      possible to get to Malacandra's southern gate by way of the river...but 
      for now, it's a long walk from Calathar. Nevertheless, the journey is 
      worthwhile and highly recommended.(paid for by the Malacandran Tourist 
      Commission) | 
  
    MALATHAR 
       Marauder One day I was exploring 
      north of Calathar when I came upon a elven town. The city was called 
      Malathar. As I strolled along the path towards the city I noticed I nice 
      herb shop. After a few minutes there I continued on my way to the city 
      square. As I moved into the town I noticed many strong elven warriors. I 
      came to a tower and decided to climb it, all of a sudden I was being 
      attacked by angry griffins. it was a tough fight, as I exited the tower I 
      saw a note I hadn't noticed before. It said beware of griffins. At this 
      point I was pondering to myself how I could miss a note this important. I 
      saw the guardian of  Malathar there, a strong warrior. I continued 
      along the path until I came to another tower, being a little more cautious 
      this time I went up and found Captain Allertathala. Luckily he wasn't mean 
      like the griffins. If you decide to venture to Malathar take a buddy for 
      the griffins will give you no mercy. | 
  
    MIDEN'NIR Amystery Goblinic for 
      "Green Blood", the Miden'nir is home to a variety of goblins and their 
      kin. In this dark forest, wyverns fly about, creating carnage, and a dark 
      horseman rides a lonely trail, hoping to escape the law which hunts him 
      down for the crimes he has commited. A lonely innkeeper minds his inn by 
      day and watches for goblins at night. A small boy, the only survivor of a 
      party destroyed by the terrible creatures of the Miden'nir lies alone in 
      wait of a saviour. | 
  
    MIRAGE TOWER 
       Amystery Was that your demise, or 
      was that just another mirage? Guess you will have to kill it to find out. 
      The tower is a place where nothing is as it seems, and everything is real. 
      Outside you must beware the Statue of Davin, keeper of the sword, and 
      inside, you must beware your sanity. Each level is protected by a powerful 
      guardian, and the fun/insanity will only increase as you rise into the 
      Mirage. | 
  
    MORBIA Roshi A mine 
      town to the north of Calathar, this town has recently been plagued by 
      goblins in the mines. I had heard of this town's problems and had decided 
      I was going to try and help them, but when I got there I discovered a fire 
      burning in town. The refinery was going up in flames! I couldn't believe 
      it. Immediately, I hopped in without being asked and tried to put out the 
      fire, but the heat was too much and I had to fall back before it. I 
      decided to let them fight the fire while I would go and clear out the 
      mines. Boy was I wrong. Goblins and hobgoblins wherever you looked. I was 
      amazed at the amount of forces that were being sent up against these 
      townsfolk. Why don't you go on up and take a look. Maybe you'll be able to 
      take out the fire or help defeat the goblins. Who knows what will and 
      won't work? | 
  
    MORIA Divebomb North of the well 
      traversed eastern road lies the tunnels of Moria. The winding passages are 
      laced with orcs, kobolds, and humans alike. The aggros wandering the area 
      supply a true challenge for the low-level mortals (5-15). If manage to 
      find your way to the secret passage, someone has a nice pair of gloves you 
      might be interested in. Word to the wise, though: Never eat moldy 
      food! | 
  
    NEW 
      OFCOL Roshi Ahh, the home of the golden citadel which 
      houses the Golden Dragon. Many useful things can be found at this town. 
      West and North of town, I was suprised no one was there trying to prove 
      there strength against the dragons or his knights. I saw many guards and 
      many many servants of the dragon while I was there. I found many useful 
      items there, the golden dragon orb and the holy avenger among them. This 
      is a terrific place to fight because there are mobs aplenty. I found shops 
      that were unused: a blacksmith, a leather shop and MANY others. So why 
      don't you spend a little time and explore New Ofcol? | 
  
    OFCOL 
       Brand Welcome to Ofcol, city of rednecks. Granny 
      Jenkins brews 200 proof in the shed out back, and the people share their 
      houses with the animals (and lice). The children running around make good 
      targets for lower levels, considering the adults ignore them. Diana stands 
      in the middle of the town clad in heavy platinum armor. East along Raff 
      way is the Citadel of the Golden Dragon. Invisible dragonknights roam the 
      halls, protecting their master, and the Dragonlords feast in their hall. 
      At the top is the Golden Dragon himself, holding the gold dragon orb, a 
      powerful healing artifact. Beware of those around him, though, for they 
      will all assist him in a fight to their death, and having 3 or 4 
      dragonknights jump in a fight all at once will kill even a high level 
      player.  | 
  
    OLD MARSH  Flynn Ok all 
      thee of level 15-25, when you reach the colossal tree on your way to Lag 
      Central instead of going north, I recommend you go southwest to a 
      Underused area of BR, the Old Marsh. It is a land of many creatures, 
      trolls, gnolls, giants, and even an old hag. There's much equipment and 
      experience to find there. As well as potions that will help you regenerate 
      like the trolls who possess them. Don't be too carefree in this all too 
      dangerous land. There are great hairy beasts that lurk there, who will 
      attack you when most can't even see you. So if you are like me and get 
      tired of the monotony of lag, explore the old marsh. There is much more to 
      be discovered, and you won't die too much =)  | 
  
    OLD THALOS 
       Roshi Ahh, Thalos the way it was before the lamias went 
      mad and started killing everything they saw. Back when Thalos was filled 
      with citizens and when the walls were full and in good condition. Known as 
      the city of peace, it is extremely peaceful here and I thought it would be 
      fun. Boy was it! My first day there I ran into a bard and listened to him 
      sing for hours before he finally tired and went to bed. I walked around a 
      little more and found some masseuses. After this I decided I had spent 
      enough time there and went home to sleep. I was never able to find the 
      place again. | 
  
    OLYMPUS Roshi The mountain of gods, the 
      home of Zeus and Hera, Athena and Apollo. Where gods come to visit and 
      talk such as Ra and Odin. The power these beings give off is truly 
      amazing. It is the strength and power of their auras was as blinding. Zeus 
      and his thunderbolt, Athena and her necklace, Ra and his sword are some of 
      the most powerful items in the world. Even ivory staff s and ambrosia s 
      can be found here if you know where to look. Don't forget, the gods don't 
      show themselves to just anybody. You must know what you'e doing before you 
      do it. | 
  
    PERELANDRA Amystery Perelandra is the 
      famed sister-city of Malacandra. Within Perelandra are many shops, famous 
      among travellers in the Realms, and the famous healer, Crodo, who 
      generously offers his healing abilities to travellers who are resting on 
      their way through the town to the lands beyond to the south, including 
      Olympus, the home of the Greek Gods, and Alandra, the cursed 
    town. | 
  
    PERN Roshi The thread 
      is attacking the town! Only the dragon knights and possibly you can save 
      the town! Do you have what it takes? Are you strong enough, smart enough, 
      quick enough to help the town and destroy the thread? Why not take your 
      chance by going to Pern and finding out for yourself. It's north of town 
      hidden in the forest. Go on up and help out the dragon knights by killing 
      the thread. Be aware, though, that you might be killed if you try and find 
      your not powerful enough.  | 
  
    PLAINS OF THE 
      NORTH Roshi Ahh, home of many little 
      animals. Whole families of rabbits and even Aruncus the druid. There is 
      even a hermit who lives here. This is the place where many cities build 
      their foundations on because it is such a peaceful place in most cases. 
      Malathar is near there. So are Whytl, Morbia, and Twilight. Why don't you 
      head on up and see what you can find there that I missed. I'm sure there 
      are many things. Have fun while doing it. Oh yes, I forgot to mention one 
      of the most important things of the north. The hangman is located there. 
      So I'm sure you've all been there or past there at least once. Why not go 
      again and stay awhile?  | 
  
    POOL 
      TABLE Roshi Knock 'em down, rack 'em up. 
      I'm sure most people who have gone into the bar has seen this area. That's 
      right it's the pool table. Now from the name I'm sure most people can 
      figure out what it's like and your right. It looks like a pool table. But 
      it's bigger than an average one would be. With mobs that could kill even 
      the heartiest of adventurers if they aren't careful. Many lower level 
      useful items can be found if you look closely. Like a pool cue of death 
      and some cue chalk. Be careful though. Once you've entered the pool table 
      there is no exit or is there? |